I'm speechless
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UV Master OwO!!!!
#6
Posted 26 February 2010 - 06:18 PM
Well. Looks decent, but it might lack the possibilities to detail those UVs. Think of manipulating vertex data after uv map has been unfolded. Also hard edge models would still be hard to do by that technique i guess. So it's still not the one and only solution.
"Nothing is so negative, that good cannot come from it"
#7
Posted 26 February 2010 - 08:24 PM
It's not meant to be the ultimate unwrap button. It's made so you can just import a mesh like a box sculpt it up. Retopo so it has better flow, then you use uv master to make way better uv's that AUVT tiles so you can get a much better polypaint. Then from there you make a low poly with proper unwraps and export the high poly texture as a base to bake onto the low poly.
#8
Posted 27 February 2010 - 11:28 AM

He will kill u all!
#10
Posted 27 February 2010 - 01:50 PM
QUOTE (s0id3 @ Feb 26 2010, 08:24 PM) <{POST_SNAPBACK}>
It's not meant to be the ultimate unwrap button. It's made so you can just import a mesh like a box sculpt it up. Retopo so it has better flow, then you use uv master to make way better uv's that AUVT tiles so you can get a much better polypaint. Then from there you make a low poly with proper unwraps and export the high poly texture as a base to bake onto the low poly.
But you can Already do this with Normal maps and with Diffuse maps (though this is only with Xnormal), but there is a tutorial on it, Which i can get if anyones interested, Its on the EAT3D website I think.
This tools pretty cool, but it takes the skill out of unwrapping, I can unwrap well, and i ttook a while to learn how to do it propperly, of course some objects still take me longer.
#12
Posted 27 February 2010 - 07:23 PM
Yeah Pretty much actually.
Its pretty good honestly, I never knew you could bake propperly if the UV maps are the same...turns out you just have to click BASEMAP in the import settings for the high poly (I cant remember right now...I always just UV before I go into Zbrush).
Its pretty good honestly, I never knew you could bake propperly if the UV maps are the same...turns out you just have to click BASEMAP in the import settings for the high poly (I cant remember right now...I always just UV before I go into Zbrush).
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